QV/03.10Skill
Heavy Weapons
The anti-armour and heavy-weapons hand: every launcher and its rounds, and the gun theory behind them.
G1SkillWhat the skill is
The anti-armour and heavy-weapons hand: every launcher and its rounds, and the gun theory behind them.
A skill is yours wherever you sit: it is on your TAC//PAC record and comes with you into any slot. In game it shows as HVY on the squad panel.
G2SkillWhat you do
- Carry and fire the team's anti-armour: NLAW, MRAWS, Titan, RPG, M72, Mk153, Spike.
- Pick the round for the target - HEAT, HE, airburst, guided - and the range it works at.
- Lay the machine gun when the team has one: beaten zone, grazing fire, rates of fire.
G3SkillWhat it unlocks
- The heavy-weapons arsenal: every launcher and every round. None of them is in the common arsenal.
G4SkillWhat you need to know
- Heavy weapons: aiming devices, mils and MOA, machine-gun theory, light anti-armour theory, armoured vehicle weaknesses.
G5SkillHow you get it
By doing it. There is no course to pass first: show you can do the job on an operation and staff put the skill on your record. If you want to be taught, ask - we will make the time.
Still to be written.