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The Quiver›Skills›Heavy Weapons

QV/03.10Skill

Heavy Weapons

The anti-armour and heavy-weapons hand: every launcher and its rounds, and the gun theory behind them.

G1SkillWhat the skill is

The anti-armour and heavy-weapons hand: every launcher and its rounds, and the gun theory behind them.

A skill is yours wherever you sit: it is on your TAC//PAC record and comes with you into any slot. In game it shows as HVY on the squad panel.

G2SkillWhat you do
  • Carry and fire the team's anti-armour: NLAW, MRAWS, Titan, RPG, M72, Mk153, Spike.
  • Pick the round for the target - HEAT, HE, airburst, guided - and the range it works at.
  • Lay the machine gun when the team has one: beaten zone, grazing fire, rates of fire.
G3SkillWhat it unlocks
  • The heavy-weapons arsenal: every launcher and every round. None of them is in the common arsenal.
G4SkillWhat you need to know
  • Heavy weapons: aiming devices, mils and MOA, machine-gun theory, light anti-armour theory, armoured vehicle weaknesses.
G5SkillHow you get it

By doing it. There is no course to pass first: show you can do the job on an operation and staff put the skill on your record. If you want to be taught, ask - we will make the time.

Still to be written.

SkillsUpdated 2026-10-09