QV/03
Skills
Combat Lifesaver
Stops the bleeding and keeps an airway open until the medic arrives; carries the Medic Bag.
QV/03.02SkillMedic
Everything that goes inside: advanced airways, chest tubes, lines, drugs and fractures.
QV/03.03SkillEngineer
Keeps the vehicles running: repair, refuel, rearm, and the explosives that are not a breacher's.
QV/03.04SkillBreacher / EOD
Opens what is shut and makes safe what is left behind: charges, mines, IEDs.
QV/03.05SkillJoint Fires Observer
Puts the company's fires where the team leader wants them: artillery, mortars, close air.
QV/03.06SkillISR
Intelligence, surveillance and reconnaissance: the eyes the plan is built on.
QV/03.07SkillUAV operator
Flies the drones: the team's reach over the next hill and the strike that goes with it.
QV/03.08SkillMarksman
The team's long gun inside the team: precise fire out to where the rifles stop.
QV/03.09SkillSniper
Works away from the team: reconnaissance, precision fire at range, and the patience both take.
QV/03.10SkillHeavy Weapons
The anti-armour and heavy-weapons hand: every launcher and its rounds, and the gun theory behind them.